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Mike Preuß

Final presentation of project seminar "Balancing in games" at Blue Byte in Düsseldorf

On Friday, March 11, the project seminar students have presented their main results to the industrial project partner Blue Byte, an UBIsoft studio in Düsseldorf. Besides general definitions and the generation of a flexible process model for game balancing as a partly manual, partly automated process, several algorithms from Evolutionary Computation and Machine Learning have been applied in order to obtain some knowledge about the nature of the problem and find well balanced parameter settings via optimization. All this was run on 2 games, one of which was a Blue Byte protype. The lively discussion after the presentation proves, that there is a strong interest in this topic also on the industrial side.

The project seminar has been supervised by Mike Preuss (Information Systems and Statistics group of Prof. Trautmann) and Nicolas Pflanzl (Computer Science group of Prof. Vossen), with help from Vanessa Volz (Algorithm Engineering group at TU Dortmund).

The "official" BlueByte posting is here: https://www.facebook.com/UbisoftBlueByteDE/posts/1148284391909582:0 (in German)