Use Cases for Gamification in Virtual Museums

Döpker Andreas, Brockmann Tobias, Stieglitz Stefan


Abstract
Museums face the problem of a decreasing number of visitors. One way to solve this problem is to attract new target groups such as young people. Therefore, some museum started to develop online museums where they digitally present their exhibition artefacts to a larger audience. One way to reach this goal are virtual environments. But how can potential visitors be motivated to visit the museum continuously and how can knowledge of the artwork be transferred? Gamification is one approach that could solve both problems. This article develops a guidance based on gamification approaches for a virtual museums guide based on different use cases.

Keywords
Gamification; Museum; Virtual World



Publication type
Research article in proceedings (conference)

Peer reviewed
Yes

Publication status
Published

Year
2013

Conference
Jahrestagung der Gesellschaft für Informatik 2013

Venue
Koblenz

Book title
Lecture Notes in Informatics (LNI)

Editor
Horbach M

Start page
2308

End page
2321

Volume
P-220

Title of series
GI-Edition-Lecture Notes in Informatics (LNI)

Place
Koblenz

Language
English

ISSN
1617-5468

ISBN
978-3-88579-614-5