Use Cases for Gamification in Virtual Museums

Döpker Andreas, Brockmann Tobias, Stieglitz Stefan


Zusammenfassung
Museums face the problem of a decreasing number of visitors. One way to solve this problem is to attract new target groups such as young people. Therefore, some museum started to develop online museums where they digitally present their exhibition artefacts to a larger audience. One way to reach this goal are virtual environments. But how can potential visitors be motivated to visit the museum continuously and how can knowledge of the artwork be transferred? Gamification is one approach that could solve both problems. This article develops a guidance based on gamification approaches for a virtual museums guide based on different use cases.

Schlüsselwörter
Gamification; Museum; Virtual World



Publikationstyp
Forschungsartikel in Sammelband (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2013

Konferenz
Jahrestagung der Gesellschaft für Informatik 2013

Konferenzort
Koblenz

Buchtitel
Lecture Notes in Informatics (LNI)

Herausgeber
Horbach M

Erste Seite
2308

Letzte Seite
2321

Band
P-220

Reihe
GI-Edition-Lecture Notes in Informatics (LNI)

Ort
Koblenz

Sprache
Englisch

ISSN
1617-5468

ISBN
978-3-88579-614-5