A Novel Serious Game for Trust-Related Data Collection in Supply Chains
Abstract
Trust is considered an essential factor to develop and maintain business and supply chain relationships. However, it is hard to investigate its mechanisms due to the lack of supply chain trust-related datasets. This lack forces researchers to use artificially and often self-generated datasets which limit the validity of results and comparability with different approaches. Striving for the generation of less artificial trust datasets, this paper presents a novel serious game to gather trust information in a B2B supply chain setting.
Keywords
Serious games; Trust; Supply chains; Behavioral Experiment; Data analytics; Docker; Online game; Multiplayer Game
Cite as
Niemann, M., Elischberger, F., Diedam, P., Hopkins, J., Thapa, R., de Siqueira Braga, D., Hellingrath, B., Lins, A., Raffaele, R. C., & de L., N. F. B. (2017). A Novel Serious Game for Trust-Related Data Collection in Supply Chains. In Alcañiz, M., Göbel, S., Ma, M., Fradinho, O. M., Baalsrud, H. J., & Marsh, T. (Eds.), Serious Games Lecture Notes in Computer Science: Vol. 10622. Cham: Springer International Publishing.Details
Publication type
Research article in proceedings (conference)
Peer reviewed
Yes
Publication status
Published
Year
2017
Conference
Joint International Conference on Serious Games
Venue
Valencia, Spain
Book title
Serious Games
Editor
Alcañiz Mariano, Göbel Stefan, Ma Minhua, Fradinho Oliveira Manuel, Baalsrud Hauge Jannicke, Marsh Tim
Volume
10622
Title of series
Lecture Notes in Computer Science
Publisher
Springer International Publishing
Place
Cham
Language
English
ISSN
0302-9743
ISBN
978-3-319-70111-0
DOI
Full text