A Novel Serious Game for Trust-Related Data Collection in Supply Chains

Niemann Marco, Elischberger Frederik, Diedam Pia, Hopkins Jorge, Thapa Rewat, de Siqueira Braga Diego, Hellingrath Bernd, Lins Anthony, Raffaele Rennan Cavalcante, de L. Neto Fernando Buarque

Zusammenfassung

Trust is considered an essential factor to develop and maintain business and supply chain relationships. However, it is hard to investigate its mechanisms due to the lack of supply chain trust-related datasets. This lack forces researchers to use artificially and often self-generated datasets which limit the validity of results and comparability with different approaches. Striving for the generation of less artificial trust datasets, this paper presents a novel serious game to gather trust information in a B2B supply chain setting.

Schlüsselwörter

Serious games; Trust; Supply chains; Behavioral Experiment; Data analytics; Docker; Online game; Multiplayer Game

Zitieren als

Niemann, M., Elischberger, F., Diedam, P., Hopkins, J., Thapa, R., de Siqueira Braga, D., Hellingrath, B., Lins, A., Raffaele, R. C., & de L., N. F. B. (2017). A Novel Serious Game for Trust-Related Data Collection in Supply Chains. In Alcañiz, M., Göbel, S., Ma, M., Fradinho, O. M., Baalsrud, H. J., & Marsh, T. (Eds.), Serious Games Lecture Notes in Computer Science: Vol. 10622. Cham: Springer International Publishing.

Details

Publikationstyp
Forschungsartikel in Sammelband (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2017

Konferenz
Joint International Conference on Serious Games

Konferenzort
Valencia, Spain

Buchtitel
Serious Games

Herausgeber
Alcañiz Mariano, Göbel Stefan, Ma Minhua, Fradinho Oliveira Manuel, Baalsrud Hauge Jannicke, Marsh Tim

Band
10622

Reihe
Lecture Notes in Computer Science

Verlag
Springer International Publishing

Ort
Cham

Sprache
Englisch

ISSN
0302-9743

ISBN
978-3-319-70111-0

DOI

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