MCTS/EA hybrid GVGAI players and game difficulty estimation
Cite as
Horn, H., Volz, V., Perez, L. D., & Preuss, M. (2016). MCTS/EA hybrid GVGAI players and game difficulty estimation. In Proceedings of the Computational Intelligence and Games, Santorini, 1–8.Details
Publication type
Research article in proceedings (conference)
Peer reviewed
Yes
Publication status
Published
Year
2016
Conference
Computational Intelligence and Games
Venue
Santorini
Start page
1
End page
8
Language
English
DOI