MCTS/EA hybrid GVGAI players and game difficulty estimation

Horn H, Volz V, Perez Liebana D, Preuss M

Cite as

Horn, H., Volz, V., Perez, L. D., & Preuss, M. (2016). MCTS/EA hybrid GVGAI players and game difficulty estimation. In Proceedings of the Computational Intelligence and Games, Santorini, 1–8.

Details

Publication type
Research article in proceedings (conference)

Peer reviewed
Yes

Publication status
Published

Year
2016

Conference
Computational Intelligence and Games

Venue
Santorini

Start page
1

End page
8

Language
English

DOI