Reactive strategy choice in StarCraft by means of Fuzzy Control
Preuss M., Kozakowski D., Hagelback J., Trautmann H.
Abstract
Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version. © 2013 IEEE.
Publication type
Research article in proceedings (conference)
Peer reviewed
Yes
Publication status
Published
Year
2013
Conference
2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Venue
Niagara Falls, ON, can
Start page
1
End page
8
Volume
null
Language
English
ISSN
2325-4289
ISBN
9781467353113
DOI
Full text