Reactive strategy choice in StarCraft by means of Fuzzy Control

Preuss M., Kozakowski D., Hagelback J., Trautmann H.


Abstract
Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version. © 2013 IEEE.



Publication type
Conference Paper

Peer reviewed
Yes

Publication status
Published

Year
2013

Conference
2013 IEEE Conference on Computational Intelligence in Games, CIG 2013

Venue
Niagara Falls, ON, can

Pages range
1-8

Volume
null

Language
English

ISSN
2325-4289

ISBN
9781467353113

DOI

Full text

Affiliation
Blekinge Tekniska Hogskola; Piranha Bytes; Westfalische Wilhelms-Universitat Munster; Universitat Dortmund