Reactive strategy choice in StarCraft by means of Fuzzy Control

Preuss M., Kozakowski D., Hagelback J., Trautmann H.


Zusammenfassung
Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version. © 2013 IEEE.



Publikationstyp
Aufsatz (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2013

Konferenz
2013 IEEE Conference on Computational Intelligence in Games, CIG 2013

Konferenzort
Niagara Falls, ON, can

Seiten
1-8

Band
null

Sprache
Englisch

ISSN
2325-4289

ISBN
9781467353113

DOI

Gesamter Text

Affiliierungen
Blekinge Tekniska Hogskola; Piranha Bytes; Westfalische Wilhelms-Universitat Munster; Universitat Dortmund