Reactive strategy choice in StarCraft by means of Fuzzy Control
Preuss M., Kozakowski D., Hagelback J., Trautmann H.
Zusammenfassung
Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version. © 2013 IEEE.
Publikationstyp
Forschungsartikel in Sammelband (Konferenz)
Begutachtet
Ja
Publikationsstatus
Veröffentlicht
Jahr
2013
Konferenz
2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Konferenzort
Niagara Falls, ON, can
Erste Seite
1
Letzte Seite
8
Band
null
Sprache
Englisch
ISSN
2325-4289
ISBN
9781467353113
DOI
Gesamter Text