Computational intelligence in games
Loiacono D., Preuss M.
Abstract
Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary compu- tation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several oppor- tunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of problems where evolutionary computation has proved very successful. The proposed tutorial is related to the Digital Entertain- ment Technologies and Arts (DETA) track, an attempts to bring together people and concepts from related areas, e.g. music and games, but also visual arts. Connecting these dif- ferent domains is of growing importance for game production and CI techniques can play an important role here. Copyright is held by the author/owner(s).
Keywords
Computational intelligence; Games; Tutorial