Computational intelligence in games

Loiacono D., Preuss M.


Abstract
Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary compu- tation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several oppor- tunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of problems where evolutionary computation has proved very successful. The proposed tutorial is related to the Digital Entertain- ment Technologies and Arts (DETA) track, an attempts to bring together people and concepts from related areas, e.g. music and games, but also visual arts. Connecting these dif- ferent domains is of growing importance for game production and CI techniques can play an important role here. Copyright is held by the author/owner(s).

Keywords
Computational intelligence; Games; Tutorial



Publication type
Chapter in Book

Peer reviewed
No

Publication status
Published

Year
2012

Conference
14th International Conference on Genetic and Evolutionary Computation, GECCO'12

Venue
Philadelphia, PA, usa

Book title
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation

Editor
Soule T

Pages range
1139-1140

Volume
null

Publisher
ACM

Language
English

ISBN
9781450311786

DOI

Full text

Affiliation
Politecnico di Milano; Universitat Dortmund