Computational intelligence in games

Loiacono D., Preuss M.


Zusammenfassung
Computational Intelligence and Games is a rather young but fast growing application domain where evolutionary compu- tation is been widely applied. This tutorial aims at giving a brief overview of this area, highlighting the several oppor- tunities for genetic and evolutionary computation methods, and providing some in-depth discussion of specific class of problems where evolutionary computation has proved very successful. The proposed tutorial is related to the Digital Entertain- ment Technologies and Arts (DETA) track, an attempts to bring together people and concepts from related areas, e.g. music and games, but also visual arts. Connecting these dif- ferent domains is of growing importance for game production and CI techniques can play an important role here. Copyright is held by the author/owner(s).

Schlüsselwörter
Computational intelligence; Games; Tutorial



Publikationstyp
Buchbeitrag (Sammel-, Herausgeberband)

Begutachtet
Nein

Publikationsstatus
Veröffentlicht

Jahr
2012

Konferenz
14th International Conference on Genetic and Evolutionary Computation, GECCO'12

Konferenzort
Philadelphia, PA, usa

Buchtitel
Proceedings of the 14th annual conference companion on Genetic and evolutionary computation

Herausgeber
Soule T

Seiten
1139-1140

Band
null

Verlag
ACM

Sprache
Englisch

ISBN
9781450311786

DOI

Gesamter Text

Affiliierungen
Politecnico di Milano; Universitat Dortmund