More than experience? - On the unique opportunities of virtual reality to afford a holistic experiential learning cycle

Fromm J; Radianti J; Wehking C; Stieglitz S; Majchrzak TA; vom Brocke J


Abstract
Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in three low-fidelity virtual reality prototypes which were evaluated and refined in three student focus groups. Based on these results, we identify design elements for virtual reality applications that afford an holistic experiential learning process in higher education. We discuss the implications of our results for the selection, design, and use of educational virtual reality applications.

Keywords
Virtual reality; Higher education; Experiential learning; Affordance theory; Design thinking; Focus groups



Publication type
Research article (journal)

Peer reviewed
Yes

Publication status
Published

Year
2021

Journal
The Internet and Higher Education

Volume
50

Start page
100804

End page
100804

ISSN
1096-7516

DOI

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