Affective Politics and Technology Buy-In: A Framework of Social, Political, and Fantasmatic Logics

Pignot, Edouard; Nicolini, Davide; Thompson, Mark

Abstract

We propose a socially informed explanation of technology framing by examining technology “buy-in”—actors’ relative susceptibility to such framing. We draw on the field of critical social theory to introduce the “Logics,” a new framework to the IS discipline that reveals a performative relationship between collective framing, power, and affect. The Logics enable us to study buy-in by revealing the differing degrees of affective self-identification that underpin and color social practices, showing their inherently political nature. We exemplify the affective as well as social politics of buy-in with an account of Unity 3D, a market-leading game engine that underwent a major repositioning from “fringe” to “mainstream” markets, and discuss four poles of affective positioning with which to conceptualize technology buy-in. We conclude by highlighting the consequent need for greater political and ethical awareness about the framing of IS and by proposing a framework for conceptualizing actors’ orientations toward and thus possible buy-in or resistance to technology framing.

Keywords

Technology Buy-In

Cite as

Pignot, E., Nicolini, D., & Thompson, M. (2020). Affective Politics and Technology Buy-In: A Framework of Social, Political, and Fantasmatic Logics. Journal of the Association for Information Systems (JAIS), 21(4).

Details

Publication type
Research article (journal)

Peer reviewed
Yes

Publication status
Published

Year
2020

Journal
Journal of the Association for Information Systems

Volume
21

Issue
4

Language
English

ISSN
1536-9323

DOI