A Novel Serious Game for Trust-Related Data Collection in Supply Chains
Zusammenfassung
Trust is considered an essential factor to develop and maintain business and supply chain relationships. However, it is hard to investigate its mechanisms due to the lack of supply chain trust-related datasets. This lack forces researchers to use artificially and often self-generated datasets which limit the validity of results and comparability with different approaches. Striving for the generation of less artificial trust datasets, this paper presents a novel serious game to gather trust information in a B2B supply chain setting.
Schlüsselwörter
Serious games; Trust; Supply chains; Behavioral Experiment; Data analytics; Docker; Online game; Multiplayer Game
Zitieren als
Niemann, M., Elischberger, F., Diedam, P., Hopkins, J., Thapa, R., de Siqueira Braga, D., Hellingrath, B., Lins, A., Raffaele, R. C., & de L., N. F. B. (2017). A Novel Serious Game for Trust-Related Data Collection in Supply Chains. In Alcañiz, M., Göbel, S., Ma, M., Fradinho, O. M., Baalsrud, H. J., & Marsh, T. (Eds.), Serious Games Lecture Notes in Computer Science: Vol. 10622. Cham: Springer International Publishing.Details
Publikationstyp
Forschungsartikel in Sammelband (Konferenz)
Begutachtet
Ja
Publikationsstatus
Veröffentlicht
Jahr
2017
Konferenz
Joint International Conference on Serious Games
Konferenzort
Valencia, Spain
Buchtitel
Serious Games
Herausgeber
Alcañiz Mariano, Göbel Stefan, Ma Minhua, Fradinho Oliveira Manuel, Baalsrud Hauge Jannicke, Marsh Tim
Band
10622
Reihe
Lecture Notes in Computer Science
Verlag
Springer International Publishing
Ort
Cham
Sprache
Englisch
ISSN
0302-9743
ISBN
978-3-319-70111-0
DOI
Gesamter Text