Designing Serious Games for Citizen Engagement in Public Service Processes

Pflanzl Nicolas, Classe Tadeu, Araujo Renata, Vossen Gottfried

Schlüsselwörter

eGovernment; Public Services Process Design; Serious Games; Game Design

Zitieren als

Pflanzl, N., Classe, T., Araujo, R., & Vossen, G. (2016). Designing Serious Games for Citizen Engagement in Public Service Processes. In Proceedings of the 9th Workshop on Business Process Management and Social Software (BPMS2 2016), Rio de Janeiro, Brasilien.

Details

Publikationstyp
Forschungsartikel in Sammelband (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2016

Konferenz
9th Workshop on Business Process Management and Social Software (BPMS2 2016)

Konferenzort
Rio de Janeiro, Brasilien

Sprache
Englisch