Automatic camera control: A dynamic multi-objective perspective

Burelli P., Preuss M.


Zusammenfassung
Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate how to translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multiobjective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.



Publikationstyp
Aufsatz (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2014

Konferenz
17th European Conference on Applications of Evolutionary Computation, EvoApplications 2014

Konferenzort
Granada, Espania

Buchtitel
Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Revised Selected Papers

Erste Seite
361

Letzte Seite
373

Seiten
361-373

Band
8602

Reihe
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Verlag
Springer Verlag

Sprache
Englisch

ISSN
0302-9743

ISBN
9783662455227

DOI

Gesamter Text

Affiliierungen
Aalborg Universitet; Westfalische Wilhelms-Universitat Munster