Automatic camera control: A dynamic multi-objective perspective
Burelli P., Preuss M.
Zusammenfassung
Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate how to translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multiobjective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.
Publikationstyp
Forschungsartikel in Sammelband (Konferenz)
Begutachtet
Ja
Publikationsstatus
Veröffentlicht
Jahr
2014
Konferenz
17th European Conference on Applications of Evolutionary Computation, EvoApplications 2014
Konferenzort
Granada, Espania
Buchtitel
Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Revised Selected Papers
Erste Seite
361
Letzte Seite
373
Band
8602
Reihe
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Verlag
Springer Verlag
Sprache
Englisch
ISSN
0302-9743
ISBN
9783662455227
DOI
Gesamter Text