Usability Of Virtual Worlds

Lu Haind, Brockmann Tobias, Stieglitz Stefan


Zusammenfassung
Abstract. In recent years virtual worlds left their origins driven by new technologies. Following, 3D-based environments moved into business related domains and are used e.g. to support virtual meetings or product presentations. However, enterprises have to consider that large share of companies' employees still fit to the definition of so-called digital immigrants. While younger employees are familiar with the usage of 3D-based environments, navigating in virtual rooms might be challenging for digital immigrants. This could limit the usage of virtual worlds for business related contexts. Therefore, we conducted usability tests with digital immigrants in virtual worlds and investigated their experiences. Our results show that in fact digital immigrants face problems when using virtual worlds. Based upon our study we discuss how to improve usability of virtual worlds for this group of users.

Schlüsselwörter
Virtual worlds; usability; digital immigrants



Publikationstyp
Forschungsartikel in Sammelband (Konferenz)

Begutachtet
Ja

Publikationsstatus
Veröffentlicht

Jahr
2013

Konferenz
Proceedings of the 15th International Conference on Human-Computer Interaction (HCI),

Konferenzort
Las Vegas, NV, USA

Buchtitel
Lecture Notes in Computer Science (LNCS)

Herausgeber
Marcus A.

Erste Seite
340

Letzte Seite
348

Band
8012

Verlag
Springer

Ort
Berlin-Heidelberg

Sprache
Englisch

ISSN
0302-9743

ISBN
978-3-642-39228-3

DOI